The 80 page
K'NEX Educator Guide provides 25 lesson plans plus 166 activities
and creative challenges. The guide presents information in three sections
to meet the different teaching needs and styles of educators. Lesson
plans and activities within the three sections (detailed below) are
also coded to accommodate a mix of students of different ages and
abilities: grades K-2, 3-5, and 6-8.
Section I:
K'NEX InterActivities: Introduces students to K'NEX by providing
a series of hands-on activities which reinforce basic concepts in
math, science, technology and language arts. This section enables
students and teachers to become comfortable with K'NEX, the buildable
shapes and angles. It enhances creativity, critical thinking and problem
solving. The activities help teachers establish effective group dynamics
for using K'NEX in the classroom.
Section II:
K'NEX X3 - Mathematics, Science and Technology: Systematically
introduces students to many of the specific skills used in science,
math, and technology to investigate the world. Students at all levels
have the opportunity to complete fun, hands-on, critical thinking
activities which enhance their abilities to sort, measure, sequence,
make shapes, identify patterns and graph data. They can investigate
symmetry and balance, work with simple machines, explore geometry
and compute perimeters and areas. All concepts strengthen creativity
and problem solving through tactile experiences.
Section III:
K'NEXprints - Concepts learned are reinforced as students
use two-sided, laminated color K'NEXprintActivity Cards to
build simple and complex models from houses and airplanes to lunar
landers and dynamo windmills. Each K'NEXprint Activity Card
has a corresponding page in the Educator Guide which outlines extension
activities for students, and includes Cultural Connections--the history
and background on the object built from the K'NEXprint.These
activities provide opportunities to practice and master skills dealing
with open-ended discussions and discovery, research and investigation,
application of real-world objects and ideas, and writing development.